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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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----------------------------------------
I I
I ABC FUN KEYS I
I I
I Version 4.0 I
I I
I A Musical Learning Game for I
I Small Children I
I I
I For IBM Compatible Computers I
I I
----------------------------------------
November 6, 1988
Courtney E. Krehbiel
199 N. El Camino Real, Suite F175
Encinitas, CA 92024
ABC BBS (619) 436-3525 (data)
On-line support for ABC FUN KEYS
Copyright (c) 1988 Courtney E. Krehbiel All Rights Reserved
ABC FUN KEYS Program Documentation
_________________________________________________________________
COPYRIGHT NOTICE
----------------
The ABC FUN KEYS program and manual are copyright (C) 1988 by
Courtney E. Krehbiel. All rights are reserved. Non-registered
users, PC software libraries, and computer software clubs are
granted a limited license to use this product on a trial basis,
and to copy the program for trial use by others subject to the
following limitations:
The ABC FUN KEYS program must be distributed in unmodified
form, complete with all files and documentation.
No fee, charge or other consideration may be requested or
accepted for program distribution with one exception. PC
software libraries are entitled to charge a maximum of $6
per distribution diskette to defray costs of copying and
mailing.
ABC FUN KEYS may NOT be distributed in conjunction with any
other hardware or software product without the written
permission of the author. For example, this means the
program can NOT be given away by computer outlets as part of
a computer system without written permission.
If you intend to use ABC FUN KEYS after an evaluation period, you
MUST register the program. To do otherwise is a violation of the
distribution license and United States Copyright laws.
Commercial, educational, business or government use is prohibited
without site registration. For example, you may NOT use this
program in a Pre-School or Day-care center without site
registration. Registration fees for such uses are extremely
reasonable. Please refer to the registration form for details.
Copyright (C) 1988 by C. E. Krehbiel Page 2
ABC FUN KEYS Program Documentation
_________________________________________________________________
THANK YOU FOR YOUR INTEREST IN ABC FUN KEYS
-------------------------------------------
Thank you very much for looking at ABC FUN KEYS. I sincerely
hope that you and a child important to you will find this program
easy, fun to use, and educational.
I have tried very hard to make ABC FUN KEYS as intuitive to use
as possible. However, there are features and capabilities
included in the program that are not necessarily obvious from the
screen displays. I strongly recommend a quick review of this
documentation file to get a feel for the range of possibilities
that ABC FUN KEYS provides.
Because of the age of the intended audience, I encourage you to
participate with the child in playing the games. You can provide
the vocalization of letters and numbers, positive feedback
rewards, and closeness that a program can never match.
If you choose to let your child play solo, be reassured that the
program has been carefully designed to prevent a small child from
inadvertently damaging other files which may be on your computer.
For example, I have deliberately made the program difficult to
exit so a small child won't accidentally get to DOS.
Obviously, I hope that you will register your copy of ABC FUN
KEYS. All registration proceeds are placed in an account for my
two children. I don't expect you to register if you decide the
program does not meet your needs. If you choose not to register,
I would greatly appreciate a note describing what you expected
the program to do and why you are disappointed. In either case,
please pass the program along to others who may be interested.
Once again, THANK YOU for looking at ABC FUN KEYS. I hope it
provides many hours of enjoyable learning for a small child you
love.
Copyright (C) 1988 by C. E. Krehbiel Page 3
ABC FUN KEYS Program Documentation
_________________________________________________________________
WHY SHOULD I REGISTER ??
------------------------
Many people tacitly regard "Shareware" distributed software as
"free". This is not true. There is also the inclination to "let
the other guy register". As a result, very few users bothered to
register earlier versions of ABC FUN KEYS which contained the
complete alphabet. I nearly abandoned the concept of "Shareware"
software distribution.
After this early discouragement, and in a fashion similar to many
other shareware programs, the full benefits of ABC FUN KEYS were
set aside for those who registered their copy. Therefore, the
complete set of auxiliary pictures for ABC FUN KEYS is no longer
included in the shareware version of the program. However, the
program is completely functional. There are no missing features
or capabilities in the Shareware version other than the auxiliary
picture files. Public response indicates this is the correct way
to market this product.
I will abide by the spirit of "Shareware". If you feel the full
set of picture files is required to properly evaluate ABC FUN
KEYS, please send me a letter stating why you feel you are unable
to fairly evaluate the "Shareware" version of the program. You
must also include a self addressed floppy disk mailer, one 5 1/4
inch floppy disk, and $1 for postage and handling if you expect
to receive a complete evaluation diskette. I reserve the right
to refuse any requests which are inadequate or unreasonable in my
opinion.
-----------------------------------------------------------------
I will gladly send a complementary copy of ABC FUN KEYS to any
children with special circumstances such as a learning disability
or physical problem. Please send me a letter requesting a
"special" copy.
-----------------------------------------------------------------
User feedback is an integral part of any successful software
program. Please share your impression of ABC FUN KEYS by writing
me a message when you register. Any comments or suggestions you
care to pass along will help me improve the program and enhance
the enjoyment of other children who may use it. I have answered
every letter I have received about the program. To a great
extent, the program has been shaped by the ideas and requests of
users.
A registration form is contained at the end of this manual. I
have continually upgraded and supported this program since 1985.
In return, I greatly appreciate your support by registering the
program if you use it. Thank you in advance for your
registration.
Copyright (C) 1988 by C. E. Krehbiel Page 4
ABC FUN KEYS Program Documentation
_________________________________________________________________
REGISTRATION BENEFITS
---------------------
When you register the ABC FUN KEYS program by sending the $15
registration fee, you will receive my family's thanks plus the
following direct benefits:
- All registered owners will receive a floppy disk with the
latest revision of the ABC FUN KEYS program. Your program
disk will contain a serial number assigned only to you.
- All registered owners will receive the picture files which
complete the alphabet A - Z plus picture files for the
number keys 0 through 9.
- All registered owners will also receive the ability to
place their name or their child's name as registered owners
in the Initial Window display and the Registration Window
display.
- All registered owners will receive notification of any
major updates of ABC FUN KEYS.
Most important, you will receive a good conscience and the
knowledge that your fairness and integrity are setting a good
example for your children. The "C Language" source code for this
program contains over 22,000 lines of code. A program of this
magnitude requires thousands of hours to write, debug,
illustrate, and document for public delivery. By registering and
showing your support, I am compensated for my effort and
encouraged to improve this program and provide others via the
"Shareware" software distribution method.
Copyright (C) 1988 by C. E. Krehbiel Page 5
ABC FUN KEYS Program Documentation
_________________________________________________________________
COMPUTER SYSTEM REQUIREMENTS FOR ABC FUN KEYS
---------------------------------------------
In order to run ABC FUN KEYS, you must have the following minimum
level of computer equipment:
An IBM Personal Computer or compatible with:
- 256 K RAM or more.
- 1 double sided floppy disk drive. (360 KB)
- PC / MS-DOS Ver. 2.0 or later.
- Video display card which supports any of
the following PC standards:
CGA, Hercules monochrome,
EGA, or VGA.
- Monochrome monitor capable of
displaying graphics.
Recommended equipment additions include:
- 640 K RAM
- RAM disk software
- Color monitor or EGA color monitor
and appropriate video card.
- Hard Disk drive.
By storing the picture and music files on a floppy disk simulated
in RAM (RAM disk), the speed and keyboard responsiveness of the
program are substantially improved. The use of a hard disk for
program and file storage will also result in good performance.
Copyright (C) 1988 by C. E. Krehbiel Page 6
ABC FUN KEYS Program Documentation
_________________________________________________________________
PROGRAM OVERVIEW
----------------
ABC FUN KEYS is a learning program designed to introduce a child
from the ages of 2 to 6 years to the concept of letters, the
alphabet, and computer keyboards. The program has been designed
around colorful, full screen pictures and familiar nursery rhyme
melodies to make learning as enjoyable and stimulating as
possible.
The program consists of four learning games with several game
options structured around the alphabet and numbers. There are
two ways to start the program and select the game. The first is
a picture menu intended for small children. A child only needs
to press any key to move a blinking star from descriptive picture
to picture. The "enter" key selects the game for play.
For adults, there is a window paged menu with game descriptions
and help screens. The adult menu leads to a game control panel
before actually starting the selected game. This allows you to
select the letters and numbers which will be used in the game as
well as various game options. Control over the selection of
letters and numbers is critical to the learning process since few
small children can assimilate the entire alphabet at one time.
Due to the age of the intended user, it is usually recommended
that an adult supervise the operation of this program.
Copyright (C) 1988 by C. E. Krehbiel Page 7
ABC FUN KEYS Program Documentation
_________________________________________________________________
GAME DESCRIPTIONS
-----------------
ABC FUN KEYS contains four different games. At the beginning of
the session, any game can be selected either by a children's
picture menu or through a parent's control panel. The parent
control system allows selection of specific letters and numbers
plus choice of numerous game options. The children's menu allows
easy game selection. For advanced users, ABC FUN KEYS can be
started with command line parameters and configuration files for
virtually automatic operation.
GAME ONE -- Basic
-----------------
Once the first game is started, a letter and object picture
are displayed on the monitor. The child must press the
corresponding letter key on the keyboard. When successful,
a short nursery rhyme is played and the colors in the
picture flash. Incorrect key responses are greeted with a
buzz. This is repeated until all the selected letters have
been used whereupon the picture selection begins to repeat.
A picture "flashcard" mode is also available in this game.
GAME TWO -- Guess Quick
-----------------------
The second game is better for older children with some
experience with numbers, letters, and the keyboard. It is
similar to the basic game except that the picture is
gradually revealed. The rate of picture growth increases as
the picture nears completion. The child must recognize the
picture and letter and press the corresponding keyboard key
before or shortly after the picture is completed. Success
is met by a complete picture, a nursery rhyme, and flashing
colors. If unsuccessful, the picture disintegrates and
another begins to take its place.
Copyright (C) 1988 by C. E. Krehbiel Page 8
ABC FUN KEYS Program Documentation
_________________________________________________________________
GAME DESCRIPTIONS Cont.
-----------------------
GAME THREE -- Heaven and Mud
----------------------------
This game is a child's typing tutor and is a completely new
addition to the ABC FUN KEYS game package. Its been
designed to appeal to older children. The game screen is
composed of three areas. There is "Heaven" at the top with
a smiling sun face, "Air" in the middle of the screen, and
"Mud" at the bottom of the screen with a frowning mud face.
When the game is started, three of the preselected letters
or numbers begin to float in the air. If the keyboard key
corresponding to a letter is pressed, the letter explodes
into hearts and floats to heaven. Another letter or number
takes its place. If the letter hasn't been "hearted to
heaven" within a random preset time, the unloved letter
sinks into the mud. Letters that are about to expire change
color as a warning.
During game play, action can be slowed down by pressing
"down" arrow. Movement can be speeded up by pressing "up"
arrow. Computer processing power limits the velocity beyond
a certain point due to requirements imposed by the animation
technique. On a 4.77 MHz PC, the fastest movement is fairly
slow. If you're lucky enough to be using a 20 MHz 80386
computer, characters can literally fly across the screen.
The game ends when either Heaven or the Mud become full of
letters. For an extra challenge, lower case letters can be
used in this game.
GAME FOUR -- Display
--------------------
The fourth learning game is for the youngest children. It
allows the child to press a key on the keyboard and the
computer will respond by displaying a picture of the letter
and an associated item. The picture is displayed for the
duration of a nursery rhyme melody.
Copyright (C) 1988 by C. E. Krehbiel Page 9
ABC FUN KEYS Program Documentation
_________________________________________________________________
STARTING THE GAME
-----------------
1. Turn on the computer with a copy of your DOS diskette in
disk drive A.
2. If the DOS program asks you for the date and time, press the
"Return" key twice. The date and time are not needed for
this program.
3. At this time, the display should contain the DOS prompt...
A>
4. Remove the DOS diskette from disk drive A and insert a
backup copy of your ABC FUN KEYS diskette into disk drive A.
(Read your DOS manual on how to make a backup copy using the
DISKCOPY command.)
5. Enter the following command after the DOS prompt...
ABC
and then press the "Return" key.
6. Disk drive A will be activated and the children's menu for
ABC FUN KEYS will be displayed.
7. Select any of the game variations by pressing any key except
"Return" until the blinking star is in the window for the
desired game. Press "Return" to start that game.
Optional Parent's Selection Mode
-----------------------------
8. Instead of starting the game, you can enter the parent's
selection mode with verbal descriptions and access to the
control panel by pressing "Ctrl-H" for help. (The
"Backspace" key is equivalent to "Ctrl-H").
9. The parent's selection menu presents six windows with
instructions, a brief description of each game, and a
message about registering your copy of ABC FUN KEYS. To
move between the windows, press any key except the "Return"
key. To select a game for play, activate the window that
describes the game and press the "Return" key.
10. In the parent's selection menu, games 1 through 3 lead into
the Picture Selection and Control Panel. This allows custom
selection of letters and numbers plus control of other game
features.
Copyright (C) 1988 by C. E. Krehbiel Page 10
ABC FUN KEYS Program Documentation
_________________________________________________________________
STARTING THE GAME Cont.
-----------------------
11. In the picture selection menu, an alphabetical listing of
the available ABC pictures and a Control Panel is presented.
Help is available for this screen by pressing "Ctrl-H". You
can escape from the help screen by pressing any key.
12. The letters and numbers can be selected for play
individually or in groups. To move the cursor to the
individual letters, press the "Left arrow" key or "Esc". To
highlight a letter and select it for game play, press
"Spacebar". Pressing the "Spacebar" again deselects the
letter.
13. Repeat step 12 to select as many pictures as desired.
Pictures can be selected in any order. The order of
selection is the order in which the pictures will appear in
games 1 and 2 unless random order presentation is selected
in the control panel.
14. If it is desired to select all the pictures, all the
letters, or all the numbers, that can be more easily
accomplished in the control panel. To return to the control
panel, press "Esc" or use the "Right Arrow" key.
15. If you wish to save the letter selection for a later game
session, move the cursor to the Control Panel. Then press
"S" to save the game configuration. You can also use the up
or down arrow keys to move the cursor to the "Save Game
Configuration" line and then press "Spacebar" to select that
option.
16. Once all the desired pictures and game options have been
selected and the configuration optionally saved, press the
"Return" key to begin the game.
17. Pressing "Ctrl-Home" will restart the game at the opening
menu. Pressing "Ctrl-End" or "Ctrl-Break" will exit the
game. These are available whenever the program is waiting
for a user keystroke.
Copyright (C) 1988 by C. E. Krehbiel Page 11
ABC FUN KEYS Program Documentation
_________________________________________________________________
CONTROL PANEL FEATURES
----------------------
The Picture Selection & Control Menu is accessed by first
requesting "Help" from the Children's Picture Menu. The menu is
automatically presented when any game but game four is selected.
The Control Panel is on the right side of the menu screen. On
the left side is an alphabetical listing of available pictures
that can be used in the game. Any pictures that have been
selected for play are highlighted.
The control panel is divided into three sections by horizontal
lines. The top section contains disk drive information and a
brief reminder of useful keystrokes. The middle section contains
a bar selection menu for different game features. The bottom
section contains status indicators for several game features.
Not all menu bar features apply to each game. Features that are
available for the selected game are presented in normal colors
with a highlighted key letter. Unavailable options are in a dim
color without a highlighted letter.
There are two ways to select an option. The first is to press
the highlighted key that corresponds to the menu bar option. A
feature can also be selected by using the "Up" and "Down" arrow
keys to move the highlighted bar to the desired item. The item
can then be selected by pressing the "Spacebar".
The features in the Control Panel are as follows. Applicable
games for each option appear in parenthesis.
Clear and Start Over
--------------------
Deselects all letter and number pictures and starts over
with a clean slate. Note that at least one picture must be
selected to successfully start the game. (1,2,3)
Select All
----------
Selects all available letter and number pictures for game
play. (1,2,3)
Select All Alphabet
-------------------
Selects all available letter pictures A-Z for game play.
Any number pictures are automatically deselected. (1,2,3)
Select All Numbers
------------------
Selects all available number pictures 0-9 for game play.
All letter files are automatically deselected. (1,2,3)
Copyright (C) 1988 by C. E. Krehbiel Page 12
ABC FUN KEYS Program Documentation
_________________________________________________________________
CONTROL PANEL FEATURES, Cont.
-----------------------------
Disable/Enable Nursery Rhyme Music
----------------------------------
This option toggles a switch which selects either nursery
rhyme music or a "TA DA" sound when pictures have been
successfully keyed. An indicator in the bottom panel shows
TONE when the "TA DA" sound has been selected, or RHYM when
nursery rhymes are active. Note that the "Num Lock" key can
perform the same function while a game is being played.
(1,2,4)
Enable Random/Sorted Order Selection
------------------------------------
This option toggles a switch which causes pictures to be
presented for play in sorted or random order. In the sorted
order mode, pictures will be presented in the order in which
they were selected. This will be numeric and alphabetical
order if control panel group selection was used. In random
mode, pictures will not be repeated until all pictures have
been shown. An indicator box in the bottom panel shows
RANDM for random order and ORDRD for selected order mode.
(1,2)
Enable/Release Keyboard Plus Key Hold
-------------------------------------
The Plus Key Hold is a feature which can be used by an adult
to moderate the pace of play. I added this feature to an
early version of the program when my daughter insisted on
bashing all the keys at random just to hear the noise it
made. Plus Key Hold causes the keyboard to be dead once a
picture has been displayed until the "Plus" key on the right
side of the keyboard has been pressed. Then the keyboard is
live. As a reminder, a tiny "+" symbol appears in the upper
left corner of the screen.
The current status of the plus key hold toggle switch is
shown by an indicator in the lower panel. PLS OF
corresponds to "plus off" or a normal live keyboard. PLS ON
indicates that Plus Key Hold is active. (1)
Copyright (C) 1988 by C. E. Krehbiel Page 13
ABC FUN KEYS Program Documentation
_________________________________________________________________
CONTROL PANEL FEATURES, Cont.
-----------------------------
Lock/Unlock Songs to/from Pictures
----------------------------------
This is one of many features added to the current release
based upon a user's suggestion. This menu bar option allows
the nursery rhyme songs to be "locked" or synchronized to
the letter/number pictures. When songs are not locked, they
are selected at random. For example, if the songs are
"locked" "Pop-goes-the-Weasel" is always played when the
letter "B" is pressed. The control panel indicator displays
SYNC when the nursery rhymes are locked to the pictures.
NOSYNC is displayed for random selection of songs. (1,2,4)
Use LowerCase/UpperCase Letters in Game3
----------------------------------------
This menu bar option allows selection of uppercase or lower
case letters in Game 3, Heaven and Mud. Numbers are not
affected. Upper case letters will be used when G3 UPR is in
the indicator display. Lower case letters will be used when
G3 LWR is displayed. (3)
Save Game Configuration
-----------------------
This is a very powerful feature which allows all pertinent
game information to be saved in a configuration file. The
saved information consists of the picture selection list and
the status of every item in the Control Panel indicator
field. The name of the default configuration file is
ABC.CFG. This file will be updated every time the Save Game
option is selected. The next time ABC FUN KEYS is started,
it will automatically use the letters and parameters stored
in the configuration file. (1,2,3,4)
This semi-permanent configuration capability allows you to design
a custom game environment for your child. Once configured, a
game can be easily selected from the Children's Picture Menu
until you decide to change parameters.
For advanced users, ABC FUN KEYS has the ability to use multiple
configuration files by means of the command line parameter
/C=<ABC config file name>. (See the next section for more
information on command line control parameters.) When you
specify a configuration file name other than the default, ABC FUN
KEYS saves its configuration information to a file of that name.
If the file does not already exist, it is created. Therefore,
you can have multiple configuration files that are designed for
different purposes.
Copyright (C) 1988 by C. E. Krehbiel Page 14
ABC FUN KEYS Program Documentation
_________________________________________________________________
COMMAND LINE CONTROL FEATURES
-----------------------------
A command line parameter is an instruction to the ABC FUN KEYS
program that is entered on the same line as the command to start
the program from DOS. These are generally for advanced users.
You do not need to enter any commands other than "ABC" to make
the program run. The command line instructions add extra
options. All command line instructions start with a forward
slash "/". If you type "ABC /?", the program will provide a
brief listing of all available command line options. Following
are listings, descriptions, and examples for the optional command
line parameters for ABC FUN KEYS.
/D=<Drive:pathname> (Drives A: thru H: are valid)
This command allows you to specify a drive and pathname
to the ABC picture and auxiliary files. If omitted,
ABC FUN KEYS defaults to the current drive and
directory. The program will run on most local area
networks. If you need to use another drive letter,
consider using DOS's ASSIGN command.
Example: ABC /D=C:\GAMES\ABC
/G=<Game number> (1 thru 4 are valid numbers)
This option allows you to automatically select one of
the four games to be played. If you select this
option, ABC FUN KEYS immediately begins the chosen game
without any menus.
Example: ABC /G=3
/V=<Video mode> (1=CGA, 2=MCGA, 3=EGA, 7=MONO)
ABC FUN KEYS has the ability to automatically detect
the type of video display board you have installed in
your computer. This command line option allows you to
override the default selection. If you are having
trouble with your display, you may wish to experiment
with different options from 0 through 10.
Example: ABC /V=7
/C=<ABC config file name> (The default file is ABC.CFG)
When you start the game, ABC FUN KEYS looks up initial
game settings in a configuration file. This option
allows you to have multiple configuration files and
recall any of them from the command line. This might
be useful if you wanted to develop a front end
selection menu for different types of games.
Example: ABC /C=MYGAME.CFG
Copyright (C) 1988 by C. E. Krehbiel Page 15
ABC FUN KEYS Program Documentation
_________________________________________________________________
COMMAND LINE CONTROL FEATURES Cont.
-----------------------------------
/Q (Quiet operation)
This option kills all sound effects and nursery rhyme
melodies for totally quiet play. Most kids find it
boring. Many adults love it. You decide!
Example: ABC /Q
/M (Skips the children's opening Menu)
You may always want to exercise total control over the
game setup. If you find yourself usually using the
help key from the Children's opening menu, this option
provides an easy way to skip it.
Example: ABC /M
/S (Snow reduction)
Many early CGA video display boards produce a snowy or
static filled image during screen updates when a
program writes directly to the video display. Most
programmers (including yours truly) love to design
programs that write directly to the display since it
provides fast, snappy graphics. If you have one of the
old video boards, you have a choice between a fast
static filled display, or a much slower but relatively
static free display.
Example: ABC /S
You can combine multiple command line instructions on the same
line. For example, if you want to set up your own front end menu
for ABC FUN KEYS, a command line setup like this might be useful:
ABC /D=C:\GAMES\ABC /C=ALPHANUM.CFG /G=3
Another few examples:
ABC /Q /M
abc /v=1 /s /d=e:
Notice that either upper or lower case can be used and the order
of the commands is not important.
Copyright (C) 1988 by C. E. Krehbiel Page 16
ABC FUN KEYS Program Documentation
_________________________________________________________________
HIDDEN GAME FEATURES
--------------------
1. It is usually possible to restart the game from the
beginning menu selection by pressing "Ctrl-Home". (Press
both keys simultaneously.)
2. Press "Ctrl-End" or "Ctrl-Break" to end the game and return
to the DOS prompt.
3. A "flashcard" mode is available in Game 1. To enter the
flashcard mode, press the "Scroll Lock" key in the upper
right hand corner of the keyboard. The length of the
flashcard duration can be adjusted by pressing the "up
arrow" key to speed up the rate and the "down arrow" key to
slow down the rate. The flashcard mode can be stopped by
pressing the "Scroll Lock" key once again.
Note that the flashcard rate is dependent upon the speed of
the disk drive and can not be increased beyond a certain
point. Use of a ram-disk or hard disk can significantly
improve the performance of the program in this mode.
4. In some instances it may be desirable to eliminate the song
which is played with each successful keystroke. This mode
can be selected by pressing the "Num Lock" key during the
course of play. While in this mode, songs are inhibited and
only a cheerful "Ta-Da" note is played. Operation can be
restored to normal by once again pressing the "Num Lock"
toggle key. It is also possible to select this mode from
the Parent's Control Panel. When songs are inhibited by the
control panel, the "Num Lock" key has no effect.
Completely silent operation can only be selected by using
the command line parameter /Q.
Copyright (C) 1988 by C. E. Krehbiel Page 17
ABC FUN KEYS Program Documentation
_________________________________________________________________
USING ABC FUN KEYS WITH A RAM-DISK
----------------------------------
The use of a simulated floppy disk drive in RAM memory (commonly
called a RAM Disk) can greatly speed up the rate at which the ABC
program retrieves picture and music files. This makes the game's
operation seem instantaneous. Due to the size of each picture,
it is not possible to make everything memory resident.
To speed up the program in this way requires ram-disk software
such as VDISK.SYS which is included with many copies of DOS.
Ram-disk software is not included with this program. 640 KB of
RAM is recommended.
Follow instructions to use your ram-disk software. Create the
electronic disk drive. Label the disk drive C:. Copy the
picture and music files from the game disk to the electronic disk
by issuing the following commands...
COPY a:*.s* c: (press "return")
Begin the ABC FUN KEYS game by typing...
ABC /D=C: (press "return")
Note that using the program command "/D=C:" following the call
for the ABC program instructs the program to look for picture and
other auxiliary files on the electronic disk, C:. These files
can be retrieved from any valid disk drive by changing the drive
designation. If no drive/path information is specified, the
program assumes the current disk drive.
USING ABC FUN KEYS WITH A HARD DISK
-----------------------------------
Using ABC FUN KEYS with a hard disk is similar to the operation
of the program with a RAM disk. For example, suppose the program
ABC is located in a subdirectory called "c:\games" off of the
root directory. To avoid cluttering up the games directory with
the picture and auxiliary files, you may have placed them in the
directory "c:\games\pics". You must have all files with an
extension that begins with "s" in the pics subdirectory. (ie:
*.s*) To start the game type...
CD \GAMES <Return>
ABC /D=C:\GAMES\PICS <Return>
Note that the ABC game must always receive drive information.
Any necessary path information to the picture and other auxiliary
files must follow the drive specification.
Copyright (C) 1988 by C. E. Krehbiel Page 18
ABC FUN KEYS Program Documentation
_________________________________________________________________
OTHER ABC FUN KEY NOTES OF INTEREST
-----------------------------------
The picture files are labeled ".spf" which stands for "scrunched
picture file". A crude form of data compression has been used to
enable the game files to fit (just barely) on a single 360 KB
floppy disk. The picture files can be created using the PC Paint
program and mouse from Mouse Systems (PC Mouse). Once the
picture has been drawn with the PC Paint program, it must be
"scrunched" for use with ABC FUN KEYS. The program SCRUNCH.EXE
has been included on the registration game diskette for this
purpose. The program is reasonably self prompting. The format
of the files is different for ABC FUN KEYS Version 4.0. Old
version picture files will not work.
Any assistance with either musical scores or pictures is
gratefully accepted. The author is neither an artist nor
composer.
Copyright (C) 1988 by C. E. Krehbiel Page 19
ABC FUN KEYS Program Documentation
_________________________________________________________________
LISTING OF ABC PROGRAM FILES AND USES
-------------------------------------
ABC.EXE -- The main ABC program in executable file format.
ABC.DOC -- This users manual.
ABC.CFG -- The initial game configuration file. This is the
file which contains the letter/number selection
list and status of game options. This file can be
modified by the user in the Control Menu.
0 to 9.SPF
A to Z.SPF -- "Scrunched picture files" that will be loaded and
displayed by the ABC program. Not all files are
included in the shareware version of program.
MUSIC.SNG -- A file with nursery rhyme songs that will be
loaded and played by the ABC program.
GAME3.SCR and
MENU.SCR -- Picture files used for the opening menu and the
background for Game 3. These files must be
located in the same directory as the picture and
music files.
SCRUNCH.EXE - A program to create the .SPF files from picture
files generated with Mouse System's PC Paint
program. Not included in the shareware version.
READ.ME -- Introduction to the ABC FUN KEYS program package
and last minute changes that need to be mentioned.
WHATS.NEW -- A text file describing the improvements
incorporated in Version 4.0 of ABC Fun Keys.
MAKEDEMO.BAT A batch file to make a Shareware distribution disk
from a registered version of the program. Not
included in the shareware version.
Copyright (C) 1988 by C. E. Krehbiel Page 20
ABC FUN KEYS Program Documentation
_________________________________________________________________
REGISTRATION FORM
-----------------
I have included the following registration form for your
convenience. THANK YOU in advance for registering ABC FUN KEYS!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Make check Courtney E. Krehbiel Order Form
payable to: 199 N. El Camino Real
Suite F175
Encinitas, CA 92024
============================================================
Date:
============================================================
Qty Description Unit Extended
------------------------------------------------------------
| INDIVIDUAL REGISTRATION | |
| ABC FUN KEYS Ver. 4.0 | $15.00 | $
-----| (Latest version, manual on | |
| disk, number files, and | |
| complete set of alphabet | |
| picture files. | |
-----|-----------------------------------|--------|---------
| COMMERCIAL / INSTITUTIONAL | |
| REGISTRATION PER SITE | |
-----| ABC FUN KEYS Ver. 4.0 | $50.00 | $
| (Same package as above) | |
| | |
------------------------------------------------------------
Subtotal: $
(CA residents must add 6 1/2% sales tax) Tax: $
Total: $
Payment by: ( ) Check ( ) Money Order
Name: ................................................
Addr: ................................................
................................................
City: ................................................
State: .................... Zip Code: ...............
============================================================
THANK YOU!!
Please allow up to two weeks for program delivery.
Copyright (C) 1988 by C. E. Krehbiel Page 21